

This is set to continue, both on our forums and here where we will actively engage the Steam Community. “Exanima is part of a crowd funded project and as such community feedback has already played a significant role in its development. How are you planning on involving the Community in your development process? We will never charge for DLC or introduce any kind of RMT.” The release price may increase to reflect a more substantial and complete product. “The Early Access price is set at a point we think is fair for the game as it is now and respresents great value if you consider the features, content and polish that we intend to add. Will the game be priced differently during and after Early Access? While we have much more work ahead of us it already offers a complete and enjoyable experience.” It is absolutely playable, stable and highly optimised. Exanima has already gone through alpha and beta stages with hundreds of testers and our focus has been on quality. “After a successful Kickstarter campaign we have been developing the core game with the support and feedback of an amazing, passionate community. What is the current state of the Early Access version? Exanima itself is a prelude to our even larger open world game Sui Generis, most features will make an appearance in both games bringing the scope of Exanima far beyond what it may appear to be now.” “While Exanima already feels like a complete game there are many defining features yet to be added and the current content represents an introductory stage to a larger, more open and varied setting.
#Exanima map 1 puzzles full version#
How is the full version planned to differ from the Early Access version? These include feedback from a wider community and, ultimately, Exanima's success which will determine our budget going forward.” “Around six to nine months, give or take three months! Honestly, we can't provide an exact timeframe as there are many factors involved, some of which are beyond our control. We are doing this thanks to crowd-funding and having reached the point where we have a playable and polished game, Early Access seems like a natural evolution and ideal platform.”Īpproximately how long will this game be in Early Access? We are a passionate independent developer who works closely with the community to deliver the best game we can without compromising our own vision. It is entirely possible that the fort was built there to keep watch over the threats emerging from the Underearth to the west (the main entrance is facing west) and humans did prevail in combat only to be slain by supernatural means and subsequently reanimated.Let us know what you think.“Exanima is an important first step in our ambitious quest to create a new kind of RPG. To be fair, this theory has its weak points - such as the highly organised character of the fort and 'munitions' style armouries. The inhabitants of the outpost made their last stand - hence the barricade. the local governor / government reacted by sending the standing army. Another fact supporting this theory is the abundance of wood in the outpost - and not only planks but mainly logs and whatnot.įollowing this theory, after several sudden disappearances of caravans / boats / villagers etc. The watchers are just that - places where scouts would lie in wait and give the signal when 'prey' approached. It is placed strategically near the main east-west road, crossroads visible in the northeastern part of the map, as well as the river, which would probably have been used for transport of goods (hence the places called Moorings). levels 1 through to 3) is the actual Forest Fort positioned in the centre of the map. I further speculate that the outpost (ie. Their only task was to capture slaves with a single purpose of using their life force in creation of Gölems and other wonders of technology, such as ever-glowing lamps and healing salves.

My personal theory is that the outpost had close ties with the Underearth (let's assume it is levels 4 and beyond) and was staffed by human mercenaries and slaves. He only speculates that these people were defeated by antecedents of his civilisation - a logical conclusion since there are no records and no living memory of the people once living in the outpost and Thaven's people are alive and well. The necromancer ( Thaven) doesn't have a clue about wars or indeed what the outpost was used for.
